Overview

Merges object subtree into single polygon object with access to points, edges and polygons in the corresponding edit mode.
Behavior is similar to Connect or Instance object, but with advanced functionality.

Object properties

Frame Dependent

Time update geometry update dependency.

Auto

Default option to work with. In most cases geometry rebuilds on frame update.

Local

Enforces to rebuild geometry at each frame update.

Global

Restrict to rebuild geometry only in case of frame update.

Object * exist for Generator only.

If object is provided here then it and all its subtree would be used as the source of splines instead of generator's own children sub-tree.

Hide * exist for Generator only.

Enabled — Source object would be hidden from both render and viewport.
Due to Cinema4D specific issues, this approach is worse than just hide object by deactivating source object's native Viewport Visibility and Render Visibility.

Space * exist for Generator only.

Geometry's generating space

Local

Geometry is generating in local space of the generator, so it would depend to Poly Copy object transform.

Global

Geometry is generating in world space, so it would be independent of Poly Copy object transform.

Method

Classic

Gives source geometry same to Cinema4D's Current State to Object command.
In some cases this method doesn't give proper shape if dynamics is applied to the source geometry.

Cache

This method is faster than Classic and allows to get final representation of the source geometry with applied dynamics transformations.
Usually it's required to drop source into Object field and put generator lower than the source object in the Object Manager because of Cinema4D's internal calculation order.

Polygons

Copy

Copy both points and polygons from the source geometry.

Delete

Copy only points from the source geometry. Polygons would be removed.

Target

Define external target editable polygon object.

On

Enables writing to external object.

Add

Creates editable polygon object.

Tags

Selections

Point, Edge, Polygon

Define processing of source selection tags.

Ignore

Ignores every corresponding selection tags of the source.

Copy

Copy every corresponding selection tags of the source to the Poly Copy.

Delete

Delete corresponding selection tags of the source from the Poly Copy if it exist on the target.

Update

Update corresponding selection tags of the source to the Poly Copy if it exist on the target.

Copy

One time copy of corresponding selection tags of the source to the Poly Copy if it not exist on the target.

Vertex Maps

Weight, Color

Define processing of source vertex tags.

Ignore

Ignores every corresponding vertex tags of the source.

Copy

Copy every corresponding vertex tags of the source to the Poly Copy.

Delete

Delete corresponding vertex tags of the source from the Poly Copy if it exist on the target.

Update

Update corresponding vertex tags of the source to the Poly Copy if it exist on the target.

Copy

One time copy of corresponding vertex tags of the source to the Poly Copy if it not exist on the target.

Other

Phong, Normals, UVW

Define processing of some other source tags.

Ignore

Ignores every corresponding tags of the source.

Copy

Copy every corresponding tags of the source to the Poly Copy.

Delete

Delete corresponding tags of the source from the Poly Copy if it exist on the target.

Update

Update corresponding tags of the source to the Poly Copy if it exist on the target.

Copy

One time copy of corresponding tags of the source to the Poly Copy if it not exist on the target.

Filter

Min Obj. Pts 0..+∞

Minimal source child object point count to be included.

On

Enables Min Obj. Pts filter.

Max Obj. Pts 0..+∞

Maximum source child object point count to be included.

On

Enables Max Obj. Pts filter.

Advanced

Object Color

Converts source child object display color into Vertex Color tag.

Add

Creates corresponding tag on Poly Copy.

Object ID

Generate source child object order as gradient from 0 to 1 as Vertex Map tag.

Add

Creates corresponding tag on Poly Copy.

Segment ID

Explode source children to segments and generate order as gradient from 0 to 1 as Vertex Map tag.

Add

Creates corresponding tag on Poly Copy.

Invert Normals

Invert geometry normals.