###
Frame Dependent

Time update geometry update dependency.

#### Auto

Default option to work with. In most cases geometry rebuilds on frame update.

#### Local

Enforces to rebuild geometry at each frame update.

#### Global

Restrict to rebuild geometry only in case of frame update.

### Target

Target object.

#### Current

Classic behavior: Affects Modifier's parent and all its children geometry subtree.

#### Top

Affects only Modifier's parent original geometry.

Vertex Color tag is created on parent object.

#### Both

Affects both Modifier's parent original geometry, Modifier's parent and all its children geometry subtree.

Vertex Color tag is created on parent object.

### Component

Vertex Color tag is available in two modes: Points only and Polygon Points.

#### Points

1 color and 1 alpha value are saved per polygon point. Vertex clusters without polygons can be painted.

#### Polygons

Up to 4 (= polygon point count) colors and 4 alpha values per polygon can be saved.

### Detail

Define target sampling detail.

#### Component

Based on Component each geometry point or polygon is sampled separately.

#### Object

Whole geometry is sampled as single point.

I.e. all points/polygons of the object's geometry would have exact same color.

#### Segment

Target geometry is exploded into segments and each segment is sampled as single point.

I.e. all points/polygons of the segment's geometry would have exact same color.

### Sample

Define sampling detail point.

#### Pivot

Takes original object axis as sampling point.

#### Geo Center

Calculates geometry center as sampling point.

### Tag Name

Vertex Color tag name.

Can't be empty.