# Overview

Transform Material tag parameters.

Transformations are controlled with Fields falloff.

Implemented as Modifier only.

Transform Material tag parameters.

Transformations are controlled with Fields falloff.

Implemented as Modifier only.

Time update geometry update dependency.

Default option to work with. In most cases geometry rebuilds on frame update.

Enforces to rebuild geometry at each frame update.

Restrict to rebuild geometry only in case of frame update.

Material tag name.

If not provided — first available tag would be used.

Also takes target's parent tag, if direct target has no Material tag.

Real world offset & size units.

Target's bounds related units.

Bind X material axis for X object axis, Y material axis for Y object axis, Z material axis for Z object axis.

Bind corresponding material axis to specific object axis.

Bind corresponding material axis to minimal object axis.

Bind corresponding material axis to maximal object axis.

Material offset vector.

Map Fields specific sampling to Position offset.

Don't apply any fields sampling, i.e. leave unchanged.

Apply field's **Value** sampling to position vector.**Value** sampling is 1-dimensional, so it applies equally to each vector component.

Apply field's **Direction** sampling to position vector.**Direction** sampling is 3-dimensional, so it applies per-component to the vector.

Apply field's **Color** sampling to position vector.**Color** sampling is 3-dimensional, so it applies per-component to the vector.

Material rotation vector.

Map Fields specific sampling to Rotation values.

Don't apply any fields sampling, i.e. leave unchanged.

Apply field's **Value** sampling to position vector.**Value** sampling is 1-dimensional, so it applies equally to each vector component.

Apply field's **Direction** sampling to position vector.**Direction** sampling is 3-dimensional, so it applies per-component to the vector.

Apply field's **Color** sampling to position vector.**Color** sampling is 3-dimensional, so it applies per-component to the vector.

Material size vector.

Map Fields specific sampling to Size values.

Don't apply any fields sampling, i.e. leave unchanged.

Apply field's **Value** sampling to position vector.**Value** sampling is 1-dimensional, so it applies equally to each vector component.

Apply field's **Direction** sampling to position vector.**Direction** sampling is 3-dimensional, so it applies per-component to the vector.

Apply field's **Color** sampling to position vector.**Color** sampling is 3-dimensional, so it applies per-component to the vector.

Material's UV offset vector.

Map Fields specific sampling to UV Offset values.

Don't apply any fields sampling, i.e. leave unchanged.

**Value** sampling to position vector.**Value** sampling is 1-dimensional, so it applies equally to each vector component.

**Direction** sampling to position vector.**Direction** sampling is 3-dimensional, so it applies per-component to the vector.

**Color** sampling to position vector.**Color** sampling is 3-dimensional, so it applies per-component to the vector.

Material's UV scale vector.

Map Fields specific sampling to UV Length values.

Don't apply any fields sampling, i.e. leave unchanged.

**Value** sampling to position vector.**Value** sampling is 1-dimensional, so it applies equally to each vector component.

**Direction** sampling to position vector.**Direction** sampling is 3-dimensional, so it applies per-component to the vector.

**Color** sampling to position vector.**Color** sampling is 3-dimensional, so it applies per-component to the vector.

This setting makes sense for Flat projection.

Technically it's just additional Rotation vector.

Map Material's three-dimensional U/V axis to specific **Object**'s axis.

Make sure to set different values for axises.

Axis W maps automatically.

Corresponding **Object**'s axis.

Largest, Medium, Smallest **Object**'s axis correspondingly.

Map UVW's three-dimensional position relative to **Object**'s size boundaries.

Enable **Position** quantize.

Enabled — use same quantize value to all three vector components.

Quantize offset vector.

Enable **Rotation** quantize.

Enabled — use same quantize value to all three vector components.

Quantize rotation vector.

Enable **Size** quantize.

Enabled — use same quantize value to all three vector components.

Quantize size vector.

Fields falloff to control Material Transformer's position, rotation and size, as well as UV offset and scale.