Overview
Merges object subtree into single polygon object with access to points, edges and polygons in the corresponding edit mode.
Behavior is similar to Connect or Instance object, but with advanced functionality.
Merges object subtree into single polygon object with access to points, edges and polygons in the corresponding edit mode.
Behavior is similar to Connect or Instance object, but with advanced functionality.
Time update geometry update dependency.
Default option to work with. In most cases geometry rebuilds on frame update.
Enforces to rebuild geometry at each frame update.
Restrict to rebuild geometry only in case of frame update.
If object is provided here then it and all its subtree would be used as the source of splines instead of generator's own children sub-tree.
Enabled — Source object would be hidden from both render and viewport.
Due to Cinema4D specific issues, this approach is worse than just hide object by deactivating source object's native Viewport Visibility and Render Visibility.
Geometry's generating space
Geometry is generating in local space of the generator, so it would depend to Poly Copy object transform.
Geometry is generating in world space, so it would be independent of Poly Copy object transform.
Gives source geometry same to Cinema4D's Current State to Object command.
In some cases this method doesn't give proper shape if dynamics is applied to the source geometry.
This method is faster than Classic and allows to get final representation of the source geometry with applied dynamics transformations.
Usually it's required to drop source into Object field and put generator lower than the source object in the Object Manager because of Cinema4D's internal calculation order.
Copy both points and polygons from the source geometry.
Copy only points from the source geometry. Polygons would be removed.
Define external target editable polygon object.
Enables writing to external object.
Creates editable polygon object.
Define processing of source selection tags.
Ignores every corresponding selection tags of the source.
Copy every corresponding selection tags of the source to the Poly Copy.
Delete corresponding selection tags of the source from the Poly Copy if it exist on the target.
Update corresponding selection tags of the source to the Poly Copy if it exist on the target.
One time copy of corresponding selection tags of the source to the Poly Copy if it not exist on the target.
Define processing of source vertex tags.
Ignores every corresponding vertex tags of the source.
Copy every corresponding vertex tags of the source to the Poly Copy.
Delete corresponding vertex tags of the source from the Poly Copy if it exist on the target.
Update corresponding vertex tags of the source to the Poly Copy if it exist on the target.
One time copy of corresponding vertex tags of the source to the Poly Copy if it not exist on the target.
Define processing of some other source tags.
Ignores every corresponding tags of the source.
Copy every corresponding tags of the source to the Poly Copy.
Delete corresponding tags of the source from the Poly Copy if it exist on the target.
Update corresponding tags of the source to the Poly Copy if it exist on the target.
One time copy of corresponding tags of the source to the Poly Copy if it not exist on the target.
Minimal source child object point count to be included.
Enables Min Obj. Pts filter.
Maximum source child object point count to be included.
Enables Max Obj. Pts filter.
Converts source child object display color into Vertex Color tag.
Creates corresponding tag on Poly Copy.
Generate source child object order as gradient from 0 to 1 as Vertex Map tag.
Creates corresponding tag on Poly Copy.
Explode source children to segments and generate order as gradient from 0 to 1 as Vertex Map tag.
Creates corresponding tag on Poly Copy.
Invert geometry normals.