Overview

Creates Vertex Map tag for both spline & polygon objects.
It's an alternative to manual tag creation, so it's possible to control execution order between modifiers.
Weight map is controlled with Fields falloff.

Implemented as Modifier only.
Supports Restriction tag.

Object properties

Frame Dependent

Time update geometry update dependency.

Auto

Default option to work with. In most cases geometry rebuilds on frame update.

Local

Enforces to rebuild geometry at each frame update.

Global

Restrict to rebuild geometry only in case of frame update.

Target

Target object.

Current

Classic behavior: Affects Modifier's parent and all its children geometry subtree.

Top

Affects only Modifier's parent original geometry.
Vertex Map tag is created on parent object.

Both

Affects both Modifier's parent original geometry, Modifier's parent and all its children geometry subtree.
Vertex Map tag is created on parent object.

Detail

Define target sampling detail.

Point

Each geometry point is sampled separately.

Object

Whole geometry is sampled as single point.
I.e. all points of the object's geometry would have exact same weight.

Segment

Target geometry is exploded into segments and each segment is sampled as single point.
I.e. all points of the segment's geometry would have exact same weight.

Sample

Define sampling detail point.

Pivot

Takes original object axis as sampling point.

Geo Center

Calculates geometry center as sampling point.

Tag Name

Vertex Map tag name.
Can't be empty.

Fields

Fields

Fields falloff to control Point Weighter's weight value.