Frame Dependent
Time update geometry update dependency.
Auto
Default option to work with. In most cases geometry rebuilds on frame update.
Local
Enforces to rebuild geometry at each frame update.
Global
Restrict to rebuild geometry only in case of frame update.
Target
Target object.
Current
Classic behavior: Affects Modifier's parent and all its children geometry subtree.
Top
Affects only Modifier's parent original geometry.
Vertex Map tag is created on parent object.
Both
Affects both Modifier's parent original geometry, Modifier's parent and all its children geometry subtree.
Vertex Map tag is created on parent object.
Detail
Define target sampling detail.
Point
Each geometry point is sampled separately.
Object
Whole geometry is sampled as single point.
I.e. all points of the object's geometry would have exact same weight.
Segment
Target geometry is exploded into segments and each segment is sampled as single point.
I.e. all points of the segment's geometry would have exact same weight.
Sample
Define sampling detail point.
Pivot
Takes original object axis as sampling point.
Geo Center
Calculates geometry center as sampling point.
Tag Name
Vertex Map tag name.
Can't be empty.