Overview

Creates Vertex Color tag for polygon objects.
It's an alternative to manual tag creation, so it's possible to control execution order between modifiers.
Colors are controlled with Fields falloff.

Implemented as Modifier only.
Supports Restriction tag.

Object properties

Frame Dependent

Time update geometry update dependency.

Auto

Default option to work with. In most cases geometry rebuilds on frame update.

Local

Enforces to rebuild geometry at each frame update.

Global

Restrict to rebuild geometry only in case of frame update.

Target

Target object.

Current

Classic behavior: Affects Modifier's parent and all its children geometry subtree.

Top

Affects only Modifier's parent original geometry.
Vertex Color tag is created on parent object.

Both

Affects both Modifier's parent original geometry, Modifier's parent and all its children geometry subtree.
Vertex Color tag is created on parent object.

Component

Vertex Color tag is available in two modes: Points only and Polygon Points.

Points

1 color and 1 alpha value are saved per polygon point. Vertex clusters without polygons can be painted.

Polygons

Up to 4 (= polygon point count) colors and 4 alpha values per polygon can be saved.

Detail

Define target sampling detail.

Component

Based on Component each geometry point or polygon is sampled separately.

Object

Whole geometry is sampled as single point.
I.e. all points/polygons of the object's geometry would have exact same color.

Segment

Target geometry is exploded into segments and each segment is sampled as single point.
I.e. all points/polygons of the segment's geometry would have exact same color.

Sample

Define sampling detail point.

Pivot

Takes original object axis as sampling point.

Geo Center

Calculates geometry center as sampling point.

Tag Name

Vertex Color tag name.
Can't be empty.

Fields

Fields

Fields falloff to control Point Colorer's color value.