Frame Dependent
Time update geometry update dependency.
Auto
Default option to work with. In most cases geometry rebuilds on frame update.
Local
Enforces to rebuild geometry at each frame update.
Global
Restrict to rebuild geometry only in case of frame update.
Target
Target object.
Current
Classic behavior: Affects Modifier's parent and all its children geometry subtree.
Top
Affects only Modifier's parent original geometry.
Vertex Color tag is created on parent object.
Both
Affects both Modifier's parent original geometry, Modifier's parent and all its children geometry subtree.
Vertex Color tag is created on parent object.
Component
Vertex Color tag is available in two modes: Points only and Polygon Points.
Points
1 color and 1 alpha value are saved per polygon point. Vertex clusters without polygons can be painted.
Polygons
Up to 4 (= polygon point count) colors and 4 alpha values per polygon can be saved.
Detail
Define target sampling detail.
Component
Based on Component each geometry point or polygon is sampled separately.
Object
Whole geometry is sampled as single point.
I.e. all points/polygons of the object's geometry would have exact same color.
Segment
Target geometry is exploded into segments and each segment is sampled as single point.
I.e. all points/polygons of the segment's geometry would have exact same color.
Sample
Define sampling detail point.
Pivot
Takes original object axis as sampling point.
Geo Center
Calculates geometry center as sampling point.
Tag Name
Vertex Color tag name.
Can't be empty.