Overview

Transform Material tag parameters.
Transformations are controlled with Fields falloff.

Implemented as Modifier only.

Object properties

Frame Dependent

Time update geometry update dependency.

Auto

Default option to work with. In most cases geometry rebuilds on frame update.

Local

Enforces to rebuild geometry at each frame update.

Global

Restrict to rebuild geometry only in case of frame update.

Tag Name

Material tag name.
If not provided — first available tag would be used.
Also takes target's parent tag, if direct target has no Material tag.

Units

Real

Real world offset & size units.

Relative

Target's bounds related units.

X Size Ref.

Y Size Ref.

Z Size Ref.

Self

Bind X material axis for X object axis, Y material axis for Y object axis, Z material axis for Z object axis.

X, Y, Z

Bind corresponding material axis to specific object axis.

Min

Bind corresponding material axis to minimal object axis.

Max

Bind corresponding material axis to maximal object axis.

Position (P.X P.Y P.Z) -∞..+∞ m

Material offset vector.

Fields

Map Fields specific sampling to Position offset.

None

Don't apply any fields sampling, i.e. leave unchanged.

Value

Apply field's Value sampling to position vector.
Value sampling is 1-dimensional, so it applies equally to each vector component.

Direction

Apply field's Direction sampling to position vector.
Direction sampling is 3-dimensional, so it applies per-component to the vector.

Color

Apply field's Color sampling to position vector.
Color sampling is 3-dimensional, so it applies per-component to the vector.

Rotation (R.H R.P R.B) -∞..+∞ °

Material rotation vector.

Fields

Map Fields specific sampling to Rotation values.

None

Don't apply any fields sampling, i.e. leave unchanged.

Value

Apply field's Value sampling to position vector.
Value sampling is 1-dimensional, so it applies equally to each vector component.

Direction

Apply field's Direction sampling to position vector.
Direction sampling is 3-dimensional, so it applies per-component to the vector.

Color

Apply field's Color sampling to position vector.
Color sampling is 3-dimensional, so it applies per-component to the vector.

Size (S.X S.Y S.Z) -∞..+∞ m

Material size vector.

Fields

Map Fields specific sampling to Size values.

None

Don't apply any fields sampling, i.e. leave unchanged.

Value

Apply field's Value sampling to position vector.
Value sampling is 1-dimensional, so it applies equally to each vector component.

Direction

Apply field's Direction sampling to position vector.
Direction sampling is 3-dimensional, so it applies per-component to the vector.

Color

Apply field's Color sampling to position vector.
Color sampling is 3-dimensional, so it applies per-component to the vector.

Offset U, Offset V -∞..+∞ %

Material's UV offset vector.

Fields

Map Fields specific sampling to UV Offset values.

None

Don't apply any fields sampling, i.e. leave unchanged.

Value

Apply field's Value sampling to position vector.
Value sampling is 1-dimensional, so it applies equally to each vector component.

Direction

Apply field's Direction sampling to position vector.
Direction sampling is 3-dimensional, so it applies per-component to the vector.

Color

Apply field's Color sampling to position vector.
Color sampling is 3-dimensional, so it applies per-component to the vector.

Length U, Length V -∞..+∞ %

Material's UV scale vector.

Fields

Map Fields specific sampling to UV Length values.

None

Don't apply any fields sampling, i.e. leave unchanged.

Value

Apply field's Value sampling to position vector.
Value sampling is 1-dimensional, so it applies equally to each vector component.

Direction

Apply field's Direction sampling to position vector.
Direction sampling is 3-dimensional, so it applies per-component to the vector.

Color

Apply field's Color sampling to position vector.
Color sampling is 3-dimensional, so it applies per-component to the vector.

UVW Axis

This setting makes sense for Flat projection.
Technically it's just additional Rotation vector.

Map U to, Map V to

Map Material's three-dimensional U/V axis to specific Object's axis.
Make sure to set different values for axises.
Axis W maps automatically.

X, Y, Z

Corresponding Object's axis.

L, M, S

Largest, Medium, Smallest Object's axis correspondingly.

Axis U, Axis V, Axis W -∞..+∞ %

Map UVW's three-dimensional position relative to Object's size boundaries.

Quantize

On

Enable Position quantize.

Uniform

Enabled — use same quantize value to all three vector components.

Position (P.X P.Y P.Z) -∞..+∞ m

Quantize offset vector.

On

Enable Rotation quantize.

Uniform

Enabled — use same quantize value to all three vector components.

Rotation (R.H R.P R.B) -∞..+∞ m

Quantize rotation vector.

On

Enable Size quantize.

Uniform

Enabled — use same quantize value to all three vector components.

Position (S.X S.Y S.Z) -∞..+∞ m

Quantize size vector.

Fields

Fields

Fields falloff to control Material Transformer's position, rotation and size, as well as UV offset and scale.